Three.js · Web Audio
HD recreation

A beating 3D human heart
- Three.js
- Web Audio
Opus 5.5 · Explainer animations
Three.js · GLSL · Canvas · GSAP
HD recreation
Original by @Voxyz_ai
View original post on X ↗An interactive black hole that bends the starfield and accretion disk to explain gravitational lensing.
I asked Opus 5.5 to explain gravitational lensing by building an interactive black hole lab One prompt for the first version, then a dynamic workflow to polish it for three rounds while I slept. This is what I woke up to: 5h 28m end to end, $90 at API prices https://blackhole.voxyz.ai Drag the black hole and the sky behind it bends into arcs, closing into a full ring when everything lines up Each round ran 3 agents. Two reviewers each picked 9 to 10 issues and ranked them P0, P1, P2. The third one fixed them. Round 1: 3D materials and lighting + UI and type Round 2: camera motion and interaction + science-communication design Round 3: a design director deciding whether it ships + visual QA and performance Every P0 got fixed, the rest only if worth it. When the two reviewers disagreed, it picked one and wrote down why. It backed up before each round, checked screenshots after, and rolled back anything it couldn't fix.Excerpt — full prompt in the original post
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Three.js · Web Audio
HD recreation

Three.js · GLSL
HD recreation

Three.js · GLSL
HD recreation

A video produced from code written by Anthropic's Claude Opus 5.5 — Three.js, WebGL, Canvas, Remotion and similar — then rendered. Unlike diffusion video models, every frame is drawn by a program.
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