Three.js · GLSL
HD recreation

Golden Gate Bridge in rolling fog
- Three.js
- GLSL
Opus 5.5 · 3D scenes
Three.js · GLSL
HD recreation
Original by @Acoramaa
View original post on X ↗One continuous zoom that starts at a desk and keeps going until a single atom inside the CPU.
I TRIED MAKING A 3D MOTION GRAPHIC WITH CLAUDE OPUS 5.5. THIS IS WHAT CAME OUT. The idea was simple: start at my desk and don't stop zooming until we hit a single atom inside the CPU. Opus 5.5 took it and just kept going. Into the PC case. The cooler lifts off. The CPU under it. The metal lid comes off. Then the silicon die, one core, the copper wiring stacked on top, rows of logic cells, the fins and gates of the transistors… …all the way down to one silicon atom, bonded to its four neighbours. One continuous shot, no cuts. The ruler on the right tracks the scale the whole time: from about a metre down to about 2 nanometres. And the part that still gets me: every frame of this is 3D rendered right in a browser, from code. No Blender, no After Effects, no stock footage. A year ago this would have been a studio job. Now it's one conversation. Opus 5.5 is on another level.Excerpt — full prompt in the original post
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Three.js · GLSL
HD recreation

Three.js · Web Audio
HD recreation

Three.js · WebGPU
HD recreation

A video produced from code written by Anthropic's Claude Opus 5.5 — Three.js, WebGL, Canvas, Remotion and similar — then rendered. Unlike diffusion video models, every frame is drawn by a program.
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