Three.js · GLSL
HD recreation

Golden Gate Bridge in rolling fog
- Three.js
- GLSL
Opus 5.5 · 3D scenes
Three.js · Canvas
HD recreation
Original by @nybobs
View original post on X ↗A WebGPU implementation of a SIGGRAPH 2025 solver: grab anything and fire cannonballs into the pile.
110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs. Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯 Try it: https://three-avbd.vercel.app (recorded on an M4 Max, lighter scenes run fine on older computers or on mobile) Code's here, MIT licensed. Go build something with it, have fun breaking things: https://github.com/sbobyn/three-avbd #threejs #WebGPUExcerpt — full prompt in the original post
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Three.js · GLSL
HD recreation

Three.js · Web Audio
HD recreation

Three.js · WebGPU
HD recreation

A video produced from code written by Anthropic's Claude Opus 5.5 — Three.js, WebGL, Canvas, Remotion and similar — then rendered. Unlike diffusion video models, every frame is drawn by a program.
Claude Opus 5.5 outputs code. It is rendered in a browser or with tools such as Remotion or HyperFrames to produce an MP4 or other video file.
There is no charge to view or copy the prompts here. They belong to their creators; copying a prompt does not grant a license to the original video. Follow any terms in the original post.
The credited creators posted the originals on X, and each case links to their profile and post. "Made with Claude Opus 5.5" is the creator's claim.
We write code from the creator's publicly shared prompt, using Three.js, WebGL, Canvas and similar tools, and render it frame by frame. Recreations are labelled separately from the originals, which remain the creators' work.
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