Three.js · GLSL
HD recreation

Golden Gate Bridge in rolling fog
- Three.js
- GLSL
Opus 5.5 · 3D scenes
Three.js · GLSL
HD recreation
Original by @StephanFerraro
View original post on X ↗A benchmark run: procedural mountains, rain, streams and lakes simulated in Three.js without a physics engine.
Claude Opus 5.5 on our AI coding benchmark: build a fully autonomous 3D water simulation from an empty repo - procedural mountains, rain, streams, lakes. TypeScript + Three.js, no physics engine. One prompt, zero corrections, ~21 min. 23/23 tests green. https://github.com/AiondaDotCom/ai-sim-benchmarkExcerpt — full prompt in the original post
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Three.js · GLSL
HD recreation

Three.js · Web Audio
HD recreation

Three.js · WebGPU
HD recreation

A video produced from code written by Anthropic's Claude Opus 5.5 — Three.js, WebGL, Canvas, Remotion and similar — then rendered. Unlike diffusion video models, every frame is drawn by a program.
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